parameters {
    discoballA [type=string] [default=dummy] [values=<string>];
    discoballB [type=string] [default=dummy] [values=<string>];
    discoballC [type=string] [default=dummy] [values=<string>];
    lighttex [type=string] [default=dummy] [values=<string>];
    discoball_shader [type=string] [default=dummy] [values=<string>];
    cube [type=string] [default=dummy] [values=<string>];
    cube_texture [type=string] [default=dummy] [values=<string>];
}
